Thread to talk about possible future updates, characters, permanent content, events, attractions, costumes... And other speculations for the game.
Thread to talk about possible future updates, characters, permanent content, events, attractions, costumes... And other speculations for the game.
I agree. As much as I like the Inside Out franchise, I wouldn't be the one to suggest it in game. Not only would it make no sense, it wouldn't be the wisest to try to render abstract figures in a concrete/literal game.
If they add Soul I think they should add 22, Main protagonist (omg I can't believe I forgot his name), Moonwind, Terry,and Jerry or Therapy Cat (either would be premium) with The Great Before as the premium attraction with The Half Note and The Tailor Shop as regulars. But I also think it wouldn't make much sense. Just an idea.
Soul is much harder than Inside Out to add to the game I think. Inside Out at least basically all takes place inside Riley's head and you don't really need Riley's actual life in the park compared to the "internal parts" that the five control beings end up encountering (well mostly Joy and Sadness but there is still the control room for the other three) On the other hand, we go back and forth between "reality" (NYC) and "The You Seminar"/Great Before and there are obviously different forms in both, made all the more complicated with what happens in the plot. The easier route is to make most of this based in the Great Before, thus allowing for an easy access to characters like Joe, 22, Moonwind and maybe the Jerrys and Terry. It's not impossible to make it based on the NYC part of the movie and there are plenty of locations that can be used (Half Note Club, the barber shop, maybe Joe's mom tailor shop or his apartment or the middle school); but if you want to incorperate 22 into this, then...well, that gets into spoilers considering there's a lot of bizarre body switching once 22 comes to our reality with Joe for the plot of the movie and I just wonder if they really want to pull it off. (and it's hard to figure out to make it fit at the end since...well, that gets into spoilers too)
I think the theories focus too much on the world of souls. 😅 I imagine human characters as the most likely possibility: Joe, his mother, Moonwind, Dorothea Williams... And 22 could follow a story of exploring the world of the living before incarnating into someone.
Terry, who moves between the two worlds, could also appear. (she could have a 3D animation that looks 2D, similar to characters from The Simpsons Game)
As StrangerAtaru mentioned, an attraction based on the world of new souls would be pretty cool, with the Jerrys as the NPC.
Hi guys, I'm HalaBish. I got a new kindle today and I forgot my password so I made a new account! My game restarted but its ok cause this time ill make sure to save!
Had weird idea today that I want to get across cause I thought it was cool. One of the more interesting elements of "The Black Cauldron" was the element of "bartering", being able to exchange one item for another of equal value as the three Witches of Morva see fit. Through this, I had this crazy idea that sort of works similar to the Elixir system we already have, but in particular for a TBC event: there are collectables, but you can trade a certain number of a certain artifact to the Morva witches for a "higher ranking" one. Thus one thought to make it work would be that it may be easier to barter, but you would need more of said item vs. spending about more time to get one of it. For example, the "key items" would look like this:
-Gurgi (Apple Cores): Common
-Fflwedurr (Harps): Uncommon
-Eilonwy (Baubles): Rare
-Taran (Swords): Epic
-Horned King (Cauldrons): Legendary
It would be easy to get Gurgi's item, perhaps about an hour or so. However to get Fflwedurr's Uncommon Item, you can either try to do a 2-hour task or, say, gather four Gurgi items and exchange it for one of Fflwedurr's; thus if you're having an easy time collecting Gurgi's items and rather just do that instead of trying and failing for Fflwedurr's, then you give four of Gurgi's Apple Cores to get one of Fflwedurr's harps; thus you'd have another means to collect instead of merely just fruitless tasks. And it would go up and become harder with each character, obviously, since of course they have to keep it hard for the players.
Just a silly blue-skying I had from rewatching TBC the other day and trying to figure how an event with them would work while making it unique.
Hey guys, you know how Disney Heroes: Battle Mode has emojis from Disney Emoji Blitz? Well, I think that this game should have them too, with emojis of the characters that are in Disney Magic Kingdoms. Characters that have had emojis made in Disney Emoji Blitz will have 8 emojis each, while characters that haven't will have 6.
Let Disney Emoji Blitz and Disney Battle Heroes have the Emoji
Disney Magic Kingdom is a Game focus on Disney Parks around the world
Plus the Emoji would take up Way too much storage for Sure
Oh right.
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