Main Storyline Walkthrough/Act 2

Act 2: Tomorrowland

 * Lost Lasso, Pt. 1 (60s)
 * Lost Lasso, Pt. 2 (6h)
 * Fixer Upper, Pt. 1 (60s)
 * Fixer Upper, Pt. 2 (6h)

- Build Astro Orbiters 5,250 - Unlock the Bottom Left of Tomorrowland 5,500
 * Area Base (6h)
 * Sifting Through the Curse (6h)
 * Fixer Upper, Pt. 3 (10h)
 * Pirates of the Caribbean Storyline Starts

- Required for Let's Get Positive =
 * Give In to the Rhythm (6h)

- Welcome Daisy Duck 12,500 - Build Daisy's Diner 9,500 - Required for For Pete's Sake, Pt. 4 =
 * Substitute Eagle-Eye (8h)
 * I Miss Minnie!, Pt. 5 (4h)
 * Attempted Gardening (60s)
 * I Miss Minnie!, Pt. 6 (4h)
 * Just Breathe (60s)
 * Civic Beautification (60s)
 * The Entrepreneur (8h)
 * Fixer Upper, Pt. 4 (6h)
 * Fixer Upper, Pt. 5 (18h)
 * For Pete's Sake, Pt. 1 (61m)
 * For Pete's Sake, Pt. 2 (6h)
 * For Pete's Sake, Pt. 3 (8h)


 * Spread the Word (2h) - Required for Jessie Finds a Way =


 * The Taskmaster (8h) - Welcome Roz30,000 - Required for For Pete's Sake, Pt. 4 =


 * Start Directive (8h) - Welcome EVE45,000


 * Zurg Must Be Somewhere (24h) - Required for Report Findings? Pt. 1 =
 * Thank You for Calling (8h) - Welcome Celia Mae 26,500


 * Always Alert (2h)
 * Claiming the Curse (16h) - Unlock the Middle Left of Tomorrowland 35,000 - Required for For Pete's Sake, Pt. 4 =


 * Thrills in SPACE!!! (Instant)