Venue Check-ONWARD


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 * Hey... I could be wrong, but I think I just saw Ariel's little crab friend? He was just scuttling by at quite the clip.
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 * It's tough for me to know for sure, though... Ariel can tell one crab from another, easy, but I'm... uh... still getting used to it.
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 * And the language barrier doesn't help, either. I think merfolk hear sea creatures differently than humans do?
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 * ... Shame, really. If I knew how, I'd fill that crab in on what Ariel's been up to all this time -- and what I'm up to now!
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 * ... Shame, really. If I knew how, I'd fill that crab in on what Ariel's been up to all this time -- and what I'm up to now!
 * }
 * }

Level 1 "Scout out Atlantica" * Requires Atlantica
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 * Send Eric to scout out Atlantica. *
 * 4h
 * 10, 75
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 * ... Phew! So, I checked like Ariel said, and that new above-water atrium her father built WILL work for what we've got planned.
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 * I mean, I guess that room is supposed to be for human-merfolk diplomacy -- so us air-breathers can visit his palace, and all...
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 * ... But hey, the acoustics are great and there's plenty of space for seating, so who says it can't be y'know... multipurpose?
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 * Still don't know how we're gonna get the piano down there, but we can figure that out later.
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 * Still don't know how we're gonna get the piano down there, but we can figure that out later.
 * }
 * }