Welcome a Wizard


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 * Now then, as we continue to banish the Curse, it's time for me to explain yet another feature of this Kingdom's magic...
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 * ... Oh, dash it all, I've had ENOUGH! This endless Curse-removal, and... and instructional lecturing, and whatnot...
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 * ... It IS important, of course. I'd never dismiss the value of knowledge, but even a wizard needs the occasional change of pace...
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 * Yes, I believe it's high time I stepped away from the sidelines and applied my skills directly in the field, as it were!
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 * And I know just the spell to start with. (Ah-heh-HEM--) TUTORIALIS... ESCAPARIUM!!!
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 * Yes, I believe it's high time I stepped away from the sidelines and applied my skills directly in the field, as it were!
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 * And I know just the spell to start with. (Ah-heh-HEM--) TUTORIALIS... ESCAPARIUM!!!
 * }
 * }


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 * Welcome Merlin... Really!
 * 6s
 * 25, 150
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 * }


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 * Ha-haaa! Any old mage could summon yet another guest to this Kingdom... but it takes a TRUE wizard to summon HIMSELF!
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 * Now, to be precise, I really just transmigrated myself from my laboratory over there to this plaza over here...
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 * ... But after all, it's not the distance that matters -- it's the magical principle at work!
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 * It wouldn't have been nearly as instructive if I'd just walked over.
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 * It wouldn't have been nearly as instructive if I'd just walked over.
 * }
 * }

Trivia

 * This quest was altered in.