DESTRUCTIBLE.ENVIRO.QUERY


 * align="center"|
 * Aah, don't tell me... This is one of those games where you've gotta build stuff all the time, right?
 * align="center"|
 * It IS one of those games! The mortar's barely even dry on those concession stands... Of all the places I gotta wander into...!
 * align="center"|
 * I dunno if it's obvious from the name, but I WRECK things. Professionally. That's, like... the OPPOSITE of building things.
 * align="center"|
 * I guess I could see if there's any call for demolitions around here, but I'll say it up front: I am NOT optimistic.
 * }
 * align="center"|
 * I guess I could see if there's any call for demolitions around here, but I'll say it up front: I am NOT optimistic.
 * }
 * }

Level 4 "Task.Wreck.It"
 * align="center"|
 * align="center"|
 * Send "Ralph.fxit" to "Task.Wreck.It."
 * 8h
 * 5, 50
 * }


 * align="center"|
 * ... Yep. Lack of optimism... uh... un-satisfied. They don't need anything wrecked, is what I'm saying.
 * align="center"|
 * Now, having stuff put into storage? THAT, they need. Sometimes, anyway. But that's not wrecking, exactly.
 * align="center"|
 * (It's kinda like... wrecking's second cousin? It's complicated.)
 * align="center"|
 * Also, the locals get annoyed when you try and break up their tarmac. So... uh... that seems good to know.
 * }
 * align="center"|
 * Also, the locals get annoyed when you try and break up their tarmac. So... uh... that seems good to know.
 * }
 * }