Roll for Initiative!-ONWARD


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 * Adventurers! Family! Friends! Today is a glorious day... Today, we act as one to win Sir Iandore's freedom! Are you with me?!
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 * You have my sword! (That I'm actually borrowing from my friend here.)
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 * And my tail!
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 * And my... uh... my police radio! Is that what we're doin', here?
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 * ... Close enough! LET'S RIDE!!!
 * }
 * And my... uh... my police radio! Is that what we're doin', here?
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 * ... Close enough! LET'S RIDE!!!
 * }
 * }

Quest=

"1/30" * 32h without Blazey & Dad
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 * Free Sir Iandore!
 * Free Sir Iandore!
 * 24h *
 * 5, 50
 * }


 * -|Characters Activities=


 * }


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 * (I move 30 feet forward and grant Laurel a combat bonus with my Entrancing Flames ability!) FWOOOSH!!!
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 * WHOO! Go, Laurel! You can do it, honey -- I believe in ya! (That counts as an "Inspire" action, right?)
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 * (It sure does, sweetie -- and right on time, too, 'cause I just got a 20 on my Curse Crusher attack roll!) HYAAAAH!
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 * (Whoa... Add five, plus the bonus from the Manticore, and...)
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 * Ha-haaaa! The Pixie Dusters are retreating! We did it! WE WON!
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 * Ohh, victory... A taste finer than the purest Mountain Doom, and twice as sweet!
 * }
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 * Ha-haaaa! The Pixie Dusters are retreating! We did it! WE WON!
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 * Ohh, victory... A taste finer than the purest Mountain Doom, and twice as sweet!
 * }
 * }